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Showing posts with label Media-Molecule. Show all posts
Showing posts with label Media-Molecule. Show all posts

Saturday, November 15, 2008

The PlayStation Experience...


The experience at PlayStation Experience was really wonderful! It was houseful! The event started at around 11:45AM and went on till around 7:30PM. There were a lot of games on display including Killzone2! Among others were FIFA09, Mirror's Edge, Resistance2, MotorStorm Pacific Rift and many more including Buzz! and SingStar. 

I got a hands-on experience with Killzone2 and I must say I was really satisfied! The textures were just amazingly detailed, and the physics was very well indeed! Although there was a glitch with the shadows, the player moved very realistically and fluidly! The lighting and the environment was just perfect! 

Although I couldn't try out Resistance2 due to the swarming crowd waiting to play the game, just by watching it, it sure looks like a next-gen FPS! Especially, since the first instalment sold pretty well, I believe this one will be welcomed by all PS3 gamers. Insomniac has yet again come out with a attractive for the PS3 gamers! 

LittleBigPlanet took the spotlight, with people in numbers more than you could imagine waiting to play the game! Anyways, I could play the game for nearly 2 hours! Although the graphics isn't state of the art, the physics and the soothing background music was the most enriching element in the game! I played offline multiplayer with my Brother, and we had loads of fun! Although my Brother isn't a regular gamer at all, he took little less than 10 minutes to learn the controls! The 'Pop-It' element was good as expected! Being able to flip, scale and rotate stickers we had lots of fun decorating the level  by oursleves!

I also got to try out Mirror's Edge-the game which took the gaming industry by storm! I was satisfied with the graphics particularly, as there were jagged edges everywhere-and that too the display was a Sony 46-inch Full HD TV! Yet, Faith's hand was amazingly detailed, with even the finger-nails looking realistic! Due to  the controls being a bit clumsy, I couldn't even do a proper jump! Alwasy jumping off the towers only to fall with a thud on the road way below, and re-spawning again, I personally didn't like the game-although the 2-D flash version was ridiculously good!

MotorStom Pacific Rift was nothing like what the original MotorStorm was! The gameplay was a little choppy, and the environment was that richly detailed or textured unlike Uncharted:Drake's Fortune.

Sony India announced that  LittleBigPlanet would be launching soon in India, and so will a 80GB version of the PS3 which is selling like hot-cakes in the U.S.!

There was also a PSP section where gamers pit themselves against others in multiplayer modes in a variety of games. LocoRoco2 is to be launched soon , said Sony.

In the PS2 section, there was Cricket, and WWE fo course! Cricket was confusing, but WWE was good!

I was too sad to leave the stadium, expecially after being mesmerized by LittleBigPlanet...

Sunday, October 12, 2008

LBP Beta levels will make their way in to the retail version!


All you lucky ones who got to work on the Beta levels of the much anticipated LittleBigPlanet! It has been confirmed that the Beta levels created by gamers will eventually make their way into the full version of the game, that is, as long as you remembered to 'publish' the levels!

This must make it easier to market the tough concept of the one-of-a-kind game. Although there will be loads of default levels, custom Beta levels will only add spice to the game and also prove how dynamic the level creation system is! Only 9 more days to go for the American release and only 12 more days to go for the European release! I can't wait!

Wednesday, September 3, 2008

LittleBigPlanet Beta opening this month!

LittleBigPlanet developer, Media Molecule, is opening an "all but complete" version of the game to beta testing later this month, a post on PlayStation forum revealed. Although the game is not due for full release until October 24th, some lucky people will soon be getting early access to as I mentioned before, an "all but complete" version. Sadly, spaces are going to be few and far between but they'll be looking at "the sharing, uploading, downloading and multiplayer server side of the game before it launches to ensure that under a large number of users it does everything it is supposed to."


You'll be able to spot the former beta testers come launch day as they'll be the ones whipping up lifelike representations of the Mona Lisa propelled by hundreds of independently controlled tentacle arms and laser-eyes within ten minutes of the servers going online.


Tuesday, August 26, 2008

Little Big PLanet to feature "Copyright"


In an interesting interview over at Eurogamer with Media Molecule co-founder Alex Evans, it came into light that a "Copyright" system(what devs refer o it as) will be incorporated in the game so that creative users can "protect" their creative in-game content.

If you turn on "Copyright" other players can come into your level, collect your item and use it in their own levels. However, because it is "Copyrighted", they won't be able to change it, edit it, or share it around themselves.

If you leave "Copyright" off, then anyone can come in, collect the object, play with it, adjust it to their tastes and share it to anyone they please. This means that your awesome creation can also go around the LBP community and finnaly become utterly ridiculous! All this depends on whether the "LBP community" will be a success(duh!)