The experience at PlayStation Experience was really wonderful! It was houseful! The event started at around 11:45AM and went on till around 7:30PM. There were a lot of games on display including Killzone2! Among others were FIFA09, Mirror's Edge, Resistance2, MotorStorm Pacific Rift and many more including Buzz! and SingStar.
Saturday, November 15, 2008
The PlayStation Experience...
The experience at PlayStation Experience was really wonderful! It was houseful! The event started at around 11:45AM and went on till around 7:30PM. There were a lot of games on display including Killzone2! Among others were FIFA09, Mirror's Edge, Resistance2, MotorStorm Pacific Rift and many more including Buzz! and SingStar.
Sunday, October 12, 2008
LBP Beta levels will make their way in to the retail version!
All you lucky ones who got to work on the Beta levels of the much anticipated LittleBigPlanet! It has been confirmed that the Beta levels created by gamers will eventually make their way into the full version of the game, that is, as long as you remembered to 'publish' the levels!
This must make it easier to market the tough concept of the one-of-a-kind game. Although there will be loads of default levels, custom Beta levels will only add spice to the game and also prove how dynamic the level creation system is! Only 9 more days to go for the American release and only 12 more days to go for the European release! I can't wait!
Wednesday, September 3, 2008
LittleBigPlanet Beta opening this month!
You'll be able to spot the former beta testers come launch day as they'll be the ones whipping up lifelike representations of the Mona Lisa propelled by hundreds of independently controlled tentacle arms and laser-eyes within ten minutes of the servers going online.
Tuesday, August 26, 2008
Little Big PLanet to feature "Copyright"
In an interesting interview over at Eurogamer with Media Molecule co-founder Alex Evans, it came into light that a "Copyright" system(what devs refer o it as) will be incorporated in the game so that creative users can "protect" their creative in-game content.
If you turn on "Copyright" other players can come into your level, collect your item and use it in their own levels. However, because it is "Copyrighted", they won't be able to change it, edit it, or share it around themselves.
If you leave "Copyright" off, then anyone can come in, collect the object, play with it, adjust it to their tastes and share it to anyone they please. This means that your awesome creation can also go around the LBP community and finnaly become utterly ridiculous! All this depends on whether the "LBP community" will be a success(duh!)
